Tiggles

Need to write.

Backstory
Snave grew up in a farming family, all he’d ever known was milking cows and harvesting the lands. There was not much to do in the village as a boy and the only excitement came as the soldiers passed by to collect food from the farm and then on they went into battle. But on one particular day when the soldiers arrived, Snave heard a sound he hadn’t heard before. It was that of a Lute which one soldier was playing, entertaining the soldiers as they marched. Snave was entranced and wanted to hear more, he hid within the barrels of food to follow the Lute and its sounds. Once into the soldiers camp, he got hands on the lute as the soldiers slept and ran trying to find his way home, but he had never been out of the village and had no way of knowing where to go. He came across a city where he begged for money and food and learned to play the lute he had stolen. He then started to busk and had became quite a talent. As he busked in the streets he was spotted and recruited to join the local play. And now Snave plays his lute in productions across the lands, touring the cities and towns.

Sylvanus' Blessing
Upon arrival in Corcoa, The Salty Boys soon realised the town had been tormented for some time. Cursed by the effects of dream pastries, and showing problems with the quality of life in the surrounding lands, Tiggles soon took it upon himself to restore the balance of life and beauty in his once great hometown.

Having cleansed the town of The Hags, buried a murdered orphan boy, started a healing service at The Growing Altar and, most recently, having rid the area of Khuaksh, The Beholder, Tiggles is soon hoping that his work will be done.

Dreams
Much like the other members of The Salty Boys, Snave had a dream the night after first encountering necromancy and The Morninglord. He dreamt of Neromantic lair in Carth. A few days later when he had his tarroka cards read, Madam Eva has this to say on the matter:

"'Tiggles, a new face, fresh to this world. But one in which I share some understanding. Your knowledge of the world and its environments are going to prove most useful in the wars to come. This enemy you are tracking, it steps in and out of another plane of existence. It is impossible to track him in our world. The Astral plane, a vast plane where spirits and souls are tethered to their bodies, that is where you must begin.'"

Magic Items

 * Cape of Chromacy